Photo: Female gamer during an eSports event; Copyright: panthermedia.net/Gorodenkoff

May 2019: Real inclusion through virtual possibilities?

02/05/2019

The gaming industry is booming. And because the basic idea is to reach as many players as possible, perhaps that's why something is happening in terms of accessibility. You can read in our Topic of the Month May why e-sports currently still have to fight for its status and in what respect there is still a lot of room for accessibility improvement from the perspective of a disabled gamer.
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Photo: ESports area during REHACARE 2018; Copyright: Messe Düsseldorf/ctillmann

Games and eSports: expanding participation opportunities

02/05/2019

An estimated 34 million Germans play computer and video games using a host of different devices. Between three and four million of them fall into the eSports category. REHACARE.com has taken a closer look to find out why some German institutions have difficulties defining eSports as real sports and examined how sports simulation games offer people with disabilities the opportunity to participate.
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Photo: Female gamer during an eSports event; Copyright: panthermedia.net/Gorodenkoff

Real inclusion through virtual possibilities

02/05/2019

The gaming industry is booming. And because the basic idea is to reach as many players as possible, perhaps that's why something is happening in terms of accessibility. You can read in our Topic of the Month May why e-sports currently still have to fight for its status and in what respect there is still a lot of room for accessibility improvement from the perspective of a disabled gamer.
Read more
Graphik: pixilated level design of a retro game; Copyright: panthermedia.net/master-erik

Gaming accessibility: on the road to the future of accessible games

02/05/2019

Cologne is the right city to advocate more accessibility in games. In the CologneGameLab of the TH Köln, for example, the game developers of tomorrow are learning. So it's the perfect place to raise awareness among the next generation. Melanie Eilert thought so too. She spoke with REHACARE.com about her guest lecture and the visibility of people with disabilities in the games industry.
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Photo: Gamer in front of his screen during an eSports event; Copyright: panthermedia.net/Gorodenkoff

Accessible eSports: technically feasible, but lacking social visibility

02/05/2019

Although it is a newer sport – and yes, it is not a sport in the traditional sense of the word – eSports enjoys mass appeal. Having said that, people face the same challenges in the digital realm as they do in the real world when it comes to the participation of people with disabilities for example.
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Photo: Someone playing with a plane model while the sun sets in the background; Copyright: panthermedia.net/Shebeko

Accessible travel from booking to dream destination: ship ahoy

01/04/2019

Prefer to book online or use a travel agent? Looking for destinations across the Atlantic or fancy vacationing in Europe or exploring your own country? Staying at a hotel or hanging out with the locals? A recent online survey asked people with disabilities and their family members about their travel habits. REHACARE.com has reviewed the study findings.
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Photo: A shop owner who allows a wheelchair user access to his shop by means of a mobile ramp; Copyright: Jörg Farys | AG Urban

Accessible retail: Status quo and industry trends

04/02/2019

How will we be shopping in the future? How will our buying behavior change? These are questions that companies must already ponder today. REHACARE.com takes a closer look at the retail industry, ponders the possible future and highlights projects that already focus on enabling participation in retail consumption.
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Photo: The stage of the Sziget Festival can be seen between two wheelchair users on the podium.; Copyright: Timo Hermann | Gesellschaftsbilder.de

More diversity at different types of events – it doesn’t hurt to ask or to inform

07/01/2019

A visit to a trade fair, festival or a movie theater – while some leisure activities are easy to come by for people without disabilities, they can turn into a downright adventure for wheelchair users, people who are blind, visually impaired, deaf or hearing impaired. Especially, if there is a lack of vital information pertaining to accessibility at an event.
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Photo: The stage at the Wacken Open Air 2016 while the band Bullet For My Valentine plays; Copyright: Andrea Schütt

Inclusion Must Make Noise: "Participation is not about a particular music genre"

07/01/2019

Anyone who frequently visits the Wacken Open Air probably knows him: Ron Paustian is one of the permanent fixtures of the heavy metal music festival. The metal fan has turned his passion into his mission. Since 2009, Paustian has been committed to making concerts and festivals more accessible to people with disabilities.
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Photo: A woman in a beach wheelchair; Copyright: Timo Hermann | Gesellschaftsbilder.de

Tourism for All: "Traveling is not just about physical access"

19/07/2018

Tourism is for everybody. The aim of the British organisation Tourism for All is to make travel accessible. Whether travelers, policy makers or companies, Tourism for All wants to operate with and for everyone. REHACARE.com asked, how the attitude of companies and politicians towards people with disabilities has changed and what the European tourism market has to offer.
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Photo: Martina Gollner (left) and Christina Rieder, the founders of FullAccess; Copyright: FullAccess

"At FullAccess, the 'Accessibility All Areas' slogan says it all"

15/02/2018

Two music enthusiasts were fed up with the lack of leisure activity choices and programs for people with disabilities. That’s why Christina Riedler and Martina Gollner decided to set up their own business with FullAccess and try to make concert promoters aware of people with disabilities as prospective customers and thus contribute to making society more tolerant.
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Photo: Felix Falk; Copyright: BIU

"Computer and video games are a social and inclusive medium"

14/12/2017

Countless Let’s Play videos on YouTube show that gaming has become an integral part of society. Whether people use consoles, PCs, laptops, smartphones or tablets, you can play on almost any platform. But what about accessibility in the age of better and better graphics and increasingly interactive game design?
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